Friday, April 15, 2011

Call of Cthulhu - The Haunting original maps

And now for something completely different! Despite being scattered across three states, I was recently able to get an RPG going amongst my friends. It's been years since I played, and longer since I tried to run a tabletop game. The natural choice seemed to be Star Wars Saga Edition, but I couldn't quite work up the confidence for the somewhat elaborate combat. Then I came across the Call of Cthulhu Quick Start Rules.

I fell in love with the simplicity of the system immediately. I'd heard about the sanity system for a long time, and the percentile based skill system was familiar from my RIFTS days, but the streamlined rules which favored story and horror over stats seemed like a perfect match for our experiment in running a table top RPG virtually.

Skype's conference call feature would serve as our vocal link up, while RPTool's MapTool proved to be a wonderful way to coordinate combat and visuals.

While I fancy myself quite well versed in the arcane arts of PhotoShop, using it to design the maps for our adventure was a new challenge for me. I'm mostly please with the results, but found object creation and placement endlessly frustrating. Ultimately I ended up using Google Sketchup's extensive object library to generate top down views to import into my map. The results are a bit more barren and unpopulated than I'd like, but worked quite well for our scenario.

The Second Floor

The Ground Floor

The Basement


  1. These look great Dan, I've just started looking at Roll20 Online virtual rpg for the same effect - bringing together scattered rpg mates - check it out.

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  3. I bet the custom lighting in maptool made that play really nicely too